Japanese-Style Boxing Footwork Techniques
Techniques combined with footwork such as stepping in, stepping back and pivoting. 38 techniques
- Step back, then jab as they follow (vs. their one-two)Step back1Step back, then jab as they follow (against their one-two) means stepping back out of the opponent's one-two to make distance, then landing a left jab as they keep coming to stop their advance. If you only step back, the opponent rides the momentum and keeps pushing you. Leaving a left jab in front of your face after you step back cuts off the momentum that carries them forward.
- Step back, then one-twoStep back12Step back, then one-two is a combination where you step back to make the opponent's attack miss and then come back in with a one-two. Don't just step back. Make the moment right after their attack hits air your way in to counter. Let their forward momentum spin out, and come in yourself right after it stops. Use it when you're stepping back to meet the opponent's step-in.
- Left jab, then retreating jab1Step back1Jab, then retreating jab means throwing a left jab and then throwing another left jab while stepping back, either as you punch or as you finish. You use it so the step back isn't just defense, and your left hand stays on the line the opponent is chasing along. It's a basic move for when the opponent is chasing you back, so they can't close the distance.
- One-two with a deep step-inStep in12This is a move where you step in deeper than your usual step-in and then throw a one-two, done as a drill to lengthen your step-in. In a real exchange, it lets you get closer than the opponent expects, so your punches land more easily. But it assumes your stance holds even when you go deep, and that you can get back out after punching.
- One-two, step back, left jab12Step back1One-two, step back, left jab is a combination where you throw a one-two, step back, reset the distance and place a left jab. Instead of staying close to the opponent when you finish punching, you put your left hand out in front of them as they chase, so you start what comes next from your own range. Use it when you want to tighten up your defense right after attacking.
- One-two-one and step straight back121Step backIn the one-two-one and step straight back, you land the third punch, a left jab, after a light one-two, and step back right after you punch. The first two move the guard, and once the third lands you go straight out of the opponent's reach. Since you don't stay in front of them when you finish, you can make them hit air even if they punch back.
- Pawing jab, then step in with the real one-two1Step in12A pawing jab is a light jab thrown to draw a reaction from the opponent rather than to land. You put it out lightly, and the moment they tighten their guard or throw a hand, you step in with a hard one-two. The gap between the light punch and the power punch slows their response. Use it when the distance is a little long and the power punch won't reach from where you are.
- One-two, step back, one-two12Step back12In the one-two, step back, one-two, you throw a one-two, move back once to take yourself out of the opponent's attack, and then come back in with another one-two. You run attack, exit and re-attack as one unit. Because you step back and reset the distance before going in, you can throw the second one-two from a range that's easy to punch from.
- Step back and place a left hookStep back3Step back and place a left hook is a counter for an opponent coming straight forward. You step back to make their punches miss and place a left hook as your back foot lands. Don't fight their advance. Step back and have the left hook waiting where they're about to step in. Leaving no seam between stepping back and punching gives them no time to react.
- One-two with a double-step entryDouble step12The one-two with a double-step entry starts from long range and closes the distance a little at a time, splitting the step into two before you punch. Your feet stay on the floor longer than with one big jump in, so you're harder to hit on the way in. Your range from mitt work won't reach here, so this form assumes you go in a little deeper.
- Step back to draw them in, then right crossStep back2Step back to draw them in, then right cross is a counter where you aren't pushed back. You step back on your own to draw the opponent in, then time a right cross as they step forward. You use the step back as a trap to pull them in. Keep the right loaded while you step back so you can meet the moment they step in.
- Decoy jab, jab, retreating jab, one-twoDecoy11Step back12Decoy jab, jab, retreating jab, one-two is an advanced combination. You open with a decoy jab, add a jab and a jab while stepping back, then step back in and throw a one-two. Going forward, back, then forward again changes the rhythm so the opponent can't read your next move. Work on it once you're comfortable with the basic one-two and the retreating jab.
- One-two and pivot12PivotIn the one-two and pivot, after throwing the one-two you turn your body on your front foot and move off the opponent's front. You punch at long range, where your arms extend the most, as if pushing the opponent away, and in the same flow you take an angle to the side. The opponent can't throw the next punch until they turn to face you, so they're one move behind on both offense and defense.
- One-two, then walk in12Close inOne-two, then walk in is a move where you throw a one-two and then take another step forward to close the distance to the opponent. If you move away after landing, you give the opponent time to recover and the one-two goes to waste. Instead of a jumping step-in, close the distance as if you're walking, and keep a distance that leads into your next attack.
- One-two-one with an angled step-in12Angled step-in1The one-two-one with an angled step-in is a combination where, after the one-two, you step in at an angle to your front left at the same moment you throw the third punch, a left jab. You come off the opponent's front line as you punch, so their return is harder to land and you end up at an angle that makes your next attack easier. It only becomes this technique when the step and the jab happen exactly together.
- One-two-hook, then pivot123PivotOne-two-hook, then pivot is a combination where you throw a left jab, right cross and left hook, then pivot to change the direction you're facing and get off the opponent's front. If you stay in front of them when you finish punching, you're right where their counter comes straight at you. Add footwork to the end of your attack and leave that spot at an angle.
- One-two, step in, right cross to the body12Step in2bOne-two, step in, right cross to the body is a combination where you throw a one-two to the head, take one step forward, and go straight into a right cross to the body. The one-two to the head draws the opponent's guard up, and then you hit the open stomach straight on with the same right hand. Don't rush. Throw it while your body still has the angle from the right cross.
- Double jab, then step in with the right cross11Step in2Double jab, then step in with the right cross is a combination where two left jabs pin the opponent's eyes and guard and stop their feet, and then you step in and drive in a right cross. For the jabs, accuracy in hitting the same spot matters more than speed. Bringing your hands back to guard right after the right and resetting the distance with your feet are all part of one flow.
- L-step, then one-twoL-step12L-step, then one-two means quickly pulling your front foot in near your back foot at close range, then moving out to the left so your feet trace an L, and throwing a one-two from the new position. You take a spot the opponent can't easily see, such as right beside them or toward their back, before you punch. Use it as a way out of standing square and trading punches face to face.
- Angled step-in with a right cross to the body1Angled step-inPivot2bThe angled step-in with a right cross to the body is a technique where you draw the opponent's attention to their head (up high) with a left jab while stepping your left foot in at an angle, then pivot around to their side and throw a right cross to the body. The outside of the opponent's right arm is a weakly guarded spot, so it's easier to land than punching from straight in front. It's also good practice for combining footwork with punching.
- Jab, back, jab, back, jab1Step back1Step back1Jab, back, jab, back, jab is a combination where you throw a left jab and step back, throw again and step back, then throw one last time. You use it to keep meeting an opponent who's coming forward with your left jab as you back up, so they can't close the distance easily. Holding back your power and moving without breaking your form matter more than landing.
- One-two-hook, side step, one-two123Side step12One-two-hook, side step, one-two is a combination where a one-two-hook (jab, cross, left hook) pins the opponent in place, you move to the side with a side step, and then you drive in the power one-two. While the opponent stays facing forward and stopped, only you move and change the angle. Punching before they turn to face you lets you avoid a head-on exchange.
- Step backStep backThe step back is footwork where you move backward to cut the distance to the opponent. It isn't just retreating. You use it to make the opponent's punch miss and to set up your own next attack. Don't keep backing up once you've moved back. When the opponent steps in to close the distance, hit them with an attack of your own.
- Exit after punchingExitExiting after punching means you never stay where you are once you finish punching. You always move out. There are three ways out: a step back, a slip, or taking an angle. The end of your punches is when the opponent most wants to fire back, so you move right then and make their counter miss.
- Slip, then step backSlipStep backSlip, then step back is a two-stage defense where you slip the first punch and step back on the second, taking away the distance itself. When it's hard to avoid two punches in a row with head movement alone, you use your feet to get out of the opponent's range. Use it against an opponent who keeps punching, to defend the first and second punches in different ways.
- Keep moving with small stepsSmall stepsKeeping moving with small steps means always stepping lightly to keep a rhythm and never letting your feet stop. When you stand still, your body tenses and you react late to the opponent. Keep your feet moving while you think. In long rounds, stop briefly on purpose at key moments and use that pause to recover or to bait the opponent.
- PivotPivotA pivot is footwork where you turn your body around your pivot foot and get off the opponent's front. You keep a stance you can punch from, while only the opponent has to take the time to turn and face you. Add it as a set at the end of an attack, as footwork to get off the line of the opponent's counter after you finish punching.
- Angled step-inAngled step-inThe angled step-in is how you step in when you close the distance to attack. By stepping in at an angle instead of straight to the side, you get closer while getting off the opponent's front. Use it together with a pawing jab: after the step, turn slightly to rebuild your stance, then throw the power punch as you turn back to face the opponent.
- Side stepSide stepThe side step is footwork where you move straight to the side, changing where you stand and where your head is at the same time. You use it for defense and repositioning, such as shifting to the side after a slip or a step back, or making an angle to get off the ropes. Don't use it to go in on the attack. For that, step in at an angle.
- Double step backStep backStep backIf you step back only once, you may still be within reach when the opponent follows you. When you want to cut the distance completely, step back twice in a row. Change the direction you back up depending on whether the opponent is throwing a left or a right, so you get off the path they're following.
- L-stepL-stepThe L-step is close-range footwork where you pull your front foot back toward your back foot and then move out to the side, tracing an L on the floor. You use it to get around beside or behind the opponent. It puts you in a position where only you can punch before the opponent turns to face you, so you go straight into your attack from there.
- Double stepDouble stepThe double step is footwork where you close the distance to the opponent in two small steps instead of one big one. Your feet spend more time on the floor, so you can react if the opponent counters while you're closing in. Use it when you're wary of the opponent's counter, such as when closing the distance before going in with a one-two.
- Step back, show your guard, then move sidewaysStep backGuardSide stepStep back, show your guard, then move sideways is a sequence where you show your guard right after backing up to take away the opponent's urge to chase, then move to the side to gain distance. If you only step back, an opponent who follows you just closes the gap again. Showing your guard before you move sideways lets you change position safely without taking a follow-up attack.
- Punch and movePunch and moveThe basic rule is not to stay in the same spot after you punch. If you stand there at the end of your punches, you take the opponent's return fire. But just moving away also kills your own chances to attack, so when you land, don't back off: step in once more. Every time you finish punching, choose one of two: move if you missed, step in if you landed.
- Don't stay in front of themTake an angleRight in front of the opponent is where both of their hands reach most easily. Staying there is the same as walking into a place with no way out. Keep shifting to the side or at an angle, holding positions that are hard for them to punch from where they stand. Whether you're entering their range or leaving it, move at an angle, not straight.
- Don't plant your feet in long combinationsKeep feet movingWhile you throw a long flurry of four or more punches, you stay in one place for a long time. During that time, the risk of getting hit in a trade or by a counter goes way up. Break your combinations into short chunks, bring your weight back to the middle, and keep punching while moving your feet, and you keep a way out even while attacking.
- On the ropes: stop, deflect or circle outOn the ropesIf you keep backing up until the ropes are behind you, there is nowhere left to retreat and your options shrink fast. When you get near the ropes, pick one of three: stop the opponent, deflect the attack, or circle out to the side, and reset your position. Not retreating with the step back alone is the starting point for not getting stuck on the ropes.
- Set your feet, then punchSet your feetSet your feet, then punch is about order: you set your feet first, then throw the punch. Punch while you're moving and your axis wobbles, so the punch comes out light. Build the habit of punching the moment your feet stop. The force from pushing off the floor reaches your fist, and you're less likely to walk into their counter.
No matching techniques.